![]() ![]() In both volumes, we have eliminated conflicts and redundancy, and used the space that we freed up to add new material. This covers expanded combat options and skill feats, as well as template creation. Volume 2 includes all the rules for running the game and creating game worlds from Basic Set, Third Edition Revised and Compendium II. With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side. This covers the complete lists of advantages, disadvantages, and skills, basic rules for skill and template use, as well as a combat primer. Volume 1 includes all the character-related rules from Basic Set, Third Edition Revised and Compendium I.
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